In the global explosion of "Black Myth: Wukong", the first victim appeared! Sweating, I can’t help but want to vomit…

"Black Myth: Wukong" exploded after its release yesterday. Last night, the number of people online at the same time exceeded 2 million. Many game bloggers were live streaming their experience for the first time.

 

Just as everyone was watching the live streaming host play games, there was a popular game live streaming host who "vomited"! Yes, it was literally "vomited", so that the live streaming host had to interrupt the live broadcast, saying "fight after eating carsickness medicine", and once rushed to Weibo’s trending topic list.

 

 

Source: Screenshot of Weibo

 

Many gamers also experienced a similar "dizzy game" situation after experiencing it:

 

 

Some netizens even joked: "This game can’t be addicted at all, it’s completely physiological to prevent addiction!"

 

 

"Physiological anti-addiction" of Halo 3D gameShu Chat screenshot

 

You may have heard of many people who experience motion sickness, seasickness, and airsickness in their daily lives, but why do they get dizzy while sitting in front of a computer and playing a game? Let’s talk about it in detail today.

 

Does playing games really make you sick?

 

First of all, it is certain that playing games, especially 3D and VR games, will really make you feel dizzy, and it is no less than motion sickness and seasickness. To understand what is going on, let’s start with the familiar motion sickness.

 

motion sickness

 

What we usually call motion sickness, seasickness, and airsickness is called motion sickness, and its causes are similar to those of motion sicknesssensory mismatchRelated.

 

For example, when a person is sitting in a moving car, their body and the vehicle are relatively stationary, so they cannot perceive their movement when they see objects in the car.

 

But the vestibular system in our ears also senses movement, and in a moving car, it senses shaking and acceleration and deceleration.

 

As a result, the information collected by the eyes does not match the information collected by the vestibular system, causing conflicts and causing symptoms such as dizziness, nausea, and vomiting.

 

 

Source: Tuchong Creative

 

Electron motion sickness

 

As early as the birth of the flying emulator in the middle of the last century, it was found that pilots would experience symptoms of fainting when using the flying emulator for training.

 

Later, with the advent of immersive video games and VR devices, they also caused conditions like motion sickness, which later came to be called motion sicknessElectron motion sicknessCyber sickness, or virtual reality sickness.

 

Playing 3D games with vertigo and vomiting is electronic motion sickness, and its formation is also related to feeling mismatched, but the situation is slightly different from motion sickness and seasickness.

 

When we play a 3D game, our eyes see images from an electronic screen, and the images on the screen are constantly moving, so the signal from our eyes to the brain is "we are moving." But the vestibular system in the ear captures the signal that our bodies are sitting motionless on the sofa.

 

At this point, the information transmitted by the eyes and the vestibular system is again conflicting, causing a sensory mismatch, causing the same symptoms as motion sickness and seasickness.

 

Therefore, if your little friend vomits while playing a game, it doesn’t mean that the game is not fun. He may have electronic motion sickness.

 

Can electronic motion sickness be relieved?

 

If you or your friends have electronic motion sickness and want to play 3D or VR games, is there any way to relieve it? This depends on the factors that affect electronic motion sickness.

 

Vision and immersion

 

When playing the game, the larger the field of vision, the better the player’s immersion, and the easier it is to bring yourself into the character with "Black Goku".But this kind of immersion will exacerbate the symptoms of electronic motion sickness.

 

After the "live streaming host played the game and threw up" mentioned at the beginning, some enthusiastic netizens also reminded the live streaming host to change the full-frequency mode of the game to the window mode, which is actually narrowing the field of vision, and this can indeed play a certain effect.

 

In addition, you can also sit farther away from the screen to integrate some of the objects in the room into the field of view, reducing the proportion of the game screen. At the same time, you can turn on the lights in the room to illuminate the surrounding environment.

 

AnywayReduce your immersion and let your brain realize that you are not fighting against the boss, but sitting comfortably in a chair.

 

In addition, if you have severe electronic motion sickness, you can reduce the frame rate of some games when setting up the game screen. Although this may make the game screen look less smooth and smooth, it will help you not feel dizzy and nauseous so quickly.

 

However, this also seems to confirm from the side that the game graphics and immersion of "Black Myth: Wukong" are still quite good.

 

 

Image source: Screenshot of the official Weibo of "Wukong of Black Myth"

 

perspective

 

Studies have found that for games using VR devices, the player’s perspective can also affect the symptoms of electronic motion sickness.

 

When playing the game, if you keep looking at the horizontal direction, the vertigo is relatively better, but if you look down at your feet 3% of the time when playing the game, the vertigo will increase significantly.

 

So,If you have electronic motion sickness, try to minimize looking down when playing VR games.

 

Another study showed that in VR games that simulate driving, the severity of electronic motion sickness caused by using the "driver’s perspective" and the "passenger’s perspective" was also different, and the driver’s first-person perspective caused more severe symptoms.

 

Looking at it this way, "Black Myth: Wukong" does not use VR equipment, and the perspective used is also a third-person perspective, which is already considered "motion sickness friendly".

 

game duration

 

The time spent playing games will affect the symptoms of motion sickness. The longer the time, the more severe the symptoms of electronic motion sickness will be.

 

This is easy to understand, just like motion sickness and seasickness, the longer you spend in the car and boat, the more dizzy you get. So if you feel dizzy and nauseous while playing a game, you should stop and rest for a while.

 

Taking carsickness medicine, does it work?

 

In addition to the previous method,Taking drugs for motion sickness and seasickness can also relieve the symptoms of electronic motion sickness.

 

However, it should be noted that if you want to take medicine, it is recommended to consult a doctor before taking it. For promethazine, tea diphenhydramine, diphenhydramine and other first-generation antihistamines, you need to take them 30 minutes to 2 hours in advance, and it will be too late to take them when you feel dizzy.

 

In the end, it is necessary to remind everyone that if you have symptoms of electronic motion sickness, you should pay attention to rest, not force yourself to take carsickness pills and play games. After all, for us ordinary people, playing games is still for entertainment and relaxation.

 

references

 

Lin J J W, Duh H B L, Parker D E, et al. Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment [C]//Proceedings ieee virtual reality 2002. IEEE, 2002:164-171.

 

[2] Kourtesis P, Collina S, Doumas L A A, et al. Validation of the virtual reality neuroscience questionnaire: maximum duration of immersive virtual reality sessions without the presence of pertinent adverse symptomatology [J]. Frontiers in human neuroscience, 2019, 13:417.

 

[3] Seay A F, Krum D M, Hodges L, et al. Simulator sickness and presence in a high field-of-view virtual environment [C]//CHI ’02 extended abstracts on human factors in computing systems. 2002:784-785.

 

Ruddle R. A. The effect of environment characteristics and user interaction on levels of virtual environment sickness [C]//IEEE Virtual Reality 2004. IEEE, 2004:141-285

 

Planning and production

 

Author: Tian Dawei, popular science creator

 

Tang Qin, Director Researcher of the Science Popularization Department of the Chinese Medical Association, National Health Science Popularization Expert

 

Planning

 

Editor in ChargeShu Lin Lin

 

Reviewer | Xu Lai

 

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